Inside the Fallout Universe, the Gaming World’s Most Astonishing TV Hit
The post-apocalyptic TV series has come back to its platform, and it's accurate to state that viewers were delightfully shocked by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture various facets of the player's experience.
There was Lucy the vault dweller, striving to uphold her morals and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has completely shed any ethical bearings out in the contaminated wastes.
Setting the Stage for a New Chapter
The show's first season ending disclosed a major secret about the culprits behind the nuclear war that sealed a group of people in underground vaults for hundreds of years. It also posed several enigmas open for the second season – and, this time, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so this time people are bringing more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The second season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its creators ensured physical models and environments were constructed, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to seem like it’s real.”
Indeed, pretty much everything you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is developed by skilled directors who are also passionate gamers, with the help of the game developers behind the franchise. This mutual respect for the lore is clear in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This schedule will create a altered viewing experience, a dynamic the creators themselves are excited to observe.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” promises the game director. “I am excited to seeing what people think.”